iPhone · Free · No purchases

PEG
DROP

Thread the pegs. Land the star.

One ball, a forest of pegs, and a single slot that counts. Set your position, angle and power — then the simulation takes over, exactly the same way every time.

Coming to the App Store

Placeholder link — final store URL pending review.

How it plays

Three decisions, then physics.

01

Line up the shot

Slide the ball along the top rail, then dial in release angle and power. Nothing is hidden and nothing is random.

02

Let it drop

Gravity takes over. Air drag bleeds off speed, pegs kick the ball sideways, and glancing hits set it spinning.

03

Land the star

The ball has to come to rest fully inside the starred slot at the bottom of the board. Clipping the lip doesn't count.

The board

Three kinds of peg, and some of them move.

Standard

A measured bounce. Readable, repeatable, and the backbone of every board.

Kicker

Returns more energy than it received. Useful for crossing the board — punishing when you meet one at speed.

Damper

Drinks energy on contact. It will kill a runaway shot, or strand a careful one just short of the slot.

Some pegs oscillate while the ball is in the air — so on those boards, when you release matters as much as where you aim.

Under the hood

A hand-written, deterministic physics engine.

No off-the-shelf simulation. Every force in the game was written for this game, so it behaves the same on every device and every replay.

Gravity

Constant downward pull — the only force you can count on.

Air drag

Speed bleeds away in flight, so long drops land softer than short ones.

Partial elasticity

Restitution under 1 on standard pegs: every contact costs something.

Friction & spin

Grazing contact sets the ball spinning, and spin bends every bounce after it.

Same shot, same result. Always.

The simulation is fully deterministic — no dice rolls, no invisible nudges to make a near-miss feel fair. A miss is information, and the next attempt can use it.

10

Hand-designed levels

Ten boards laid out by hand and ordered on purpose: each one teaches the trick the next one asks for. Scores go to Game Center leaderboards if you're signed in.

Hints are opt-in

The game is free. If a board has you stuck, you can watch an ad for a hint — that's the only ad, and you choose when to see it.

Nothing else in the way

No accounts to make, no in-app purchases, no multiplayer lobby. Open it, play a board, put it down.

Ten boards are waiting.

Peg Drop is built for iPhone and launches free on the App Store.

Coming to the App Store

Placeholder link — final store URL pending review.